Wednesday, October 7, 2009

Today's Lecture (Week 10) Video Games Studies

(H-Ref 1).


Studies prior to 2005 on video games showed that games were played by 80% of 18-25 year old males. It also showed that there was a boom in the use of games between 25 year olds to 40 years olds. 59% of these gamers were male and 41% were female (which seemed to amaze Josh). It was also said that mostly girls play games on their mobiles. However, games via the internet are mainly played by males.

Why was their a rise for males playing games?

Because all the males that were 18-25 years old prior to 2005 are now in the 25-40 year old bracket.

Genre plays a major factor in the choice that women and men make between the internet, playstation and mobile. Mobiles have games that have puzzles and appeal more to women than they do to men who would prefer to play grand theft auto on playstaion or Tony Hawke.

(H-Ref 2).

It seemed that Josh would rather play the play station than puzzles on his phone because he can play Tony Hawke and grand theft auto.... making him closer to the dream of being pro skater and or a gangster.



We also found that Josh doesn't like dealing with reality in his entertainment/leisure time. Working, earning and learning is something he can do in real life and he finds it interesting that people would choose to do that in their leisure time when they could be running around with guns and shooting people which you clearly couldn't or maybe shouldn't do in real life.

Approaches to Video Games:

Social Science- Effects of games on people. People who are inherently violent may not be effected by violent games as a person who is not inherently violent may.

Humanities: Video games usually involve a narrative element if we take out puzzle and fitness games. Humanties is also interested in Games as artifacts or mediums of art in the given time. So you would compare violent games of the 80's and now in 2005 and it would signify the difference in they way people are at these different times.

Industry and Enterprise Problems:

Development of games to make them faster, better graphics etc is a major driver in New Technology.

(H-Ref 3).

References:

H-Ref 1: Wikinomics
http://www.wikinomics.com/blog/index.php/tag/mp3/
Accessed: Thursday October 8, 2009.

H-Ref 2: Indie Youth Fest
http://indieyouthfest.wordpress.com/activities/e-sport/official-games/
Accessed: Thursday October 8, 2009.

H-Ref 3: Shopping.com
http://uk.shopping.com/xPO-Tony-Hawk-s-Proving-Ground-44133099
Accessed: Thursday October 8, 2009.

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